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<p>Though you might not think it, a lot can be achieved in just one minute. Making your bed, putting the kettle on, and oh, surviving the nuclear apocalypse apparently. This is the thinking behind Robot Gentlemen’s disaster-driven 60 Seconds! Atomic Adventure, which has just arrived on Android, and challenges you to survive just 60 seconds at a time.</p><p>Placing you in the role of ho-hum family man Ted, things are suddenly thrown into disarray when you get word of an impending nuke heading for home. Your only chance at survival is to make many mad dashes through your procedurally generated house day-by day, the catch being that each supply search can only last 60 seconds. The pressure is on and many snap decisions need to be made.</p><p>Survive and you’ll get to tuck yourself safely away within your fallout shelter, whimsically dreaming away of the 1950s suburbia setting 60 Seconds! Atomic Adventure places you in. Don’t rest for too long however, because new decisions await the following morning as the darkly comedic story starts to shape itself around you. All presented in a distinctly quirky hand-drawn art-style, what else are you going to do during the end of the world?</p><p>Think you’ve got what it takes to survive? 60 Seconds! Atomic Adventure is available now for all Android devices.</p>Heartbreak master(trial version)
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Upon whose weeping margent she was set;<p>Researchers in Indiana reckon they've come up with a way to reduce the feeling of motion sickness and nausea that some players experience when playing virtual reality games.</p><p>Your tummy can go funny because your perceptual system goes bananas when the motion of your body is out of sync with what your eyes are seeing. So if you're sat in a chair but your eyes see you walking forward, you're on your way to puke town.</p><p>Researchers saw that the feeling was less intense when games had a fixed visual reference like a car dashboard - but that's not always applicable in every game.</p><p>But then, some smart student at Purdue University thought of something that's always with you and doesn't move: your nose. And it turns out that giving yourself a virtual nose can cut down on simulator sickness.</p><p>The university had 41 testers play a pair of VR games - a quiet walk about a serene villa, and a stomach-churning thrill ride. Some were playing with virtual noses, and some weren't.</p><p>And the team found that the nose worked, if only a little.</p><p>With the nose, people could play the Villa game for an additional 94.2 seconds without feeling nauseous. And those playing the roller coaster game lasted 2.2 seconds longer when rocking the digital shnoz.</p><p>Then again, Valve reckons it has solved the problem entirely with its upcoming Vive headset, with head honcho Gabe Newell claiming that zero percent of players get sick. The reason is partly due to the body-tracking Lighthouse technology.</p>DestructoidThey sought their shame that so their shame did find;
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