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    "Oh--dreams," sighed Anne. "I can't dream now, Captain Jim--I'm done with dreams."

    �A FLEA thus questioned an Ox: "What ails you, that being so huge and strong, you submit to the wrongs you receive from men and slave for them day by day, while I, being so small a creature, mercilessly feed on their flesh and drink their blood without stint?' The Ox replied: "I do not wish to be ungrateful, for I am loved and well cared for by men, and they often pat my head and shoulders." "Woe's me!" said the flea; "this very patting which you like, whenever it happens to me, brings with it my inevitable destruction."�

    �Susan, coming in on the heels of the laughter, echoed it with a resounding sigh.�

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    Everyone runs a supermarket(Mod)&#;<p>This week marked two big occasions for PocketGamer.biz.</p><p>The first is the Game Developers Conference in sunny San Francisco, where our news editor Alysia Judge has been busying herself talking to developers and reporting the latest from various talks and panels.</p><p>The second was the reveal of the much-laboured over 2015 outing for our Top 50 Developer series, which is now a yearly tradition for the site.</p><p>Taking into account both financial heft and design smarts, the list covers the biggest, best, and brightest of the industry right now.</p>RecognitionWe rolled out our Top 50 Developer 2015 list, a format which is currently in its sixth year. This year's list reflects the truly global nature of the industry right now, and has an increased focus on quality of games.The Pocket Gamer Awards 2015 were announced, with Stoic, ustwo, Nitrome, and Nintendo winning big.Glitche.rs wins tour Big Indie Pitch at GDC 2015 thanks to its addictive juggling gem Kano.Mobile games had a large presence at the recent IGF Awards, with 80 Days, Metamorphabet, and more proving successful at the ceremony.Industry voicesTom Blind of Backflip Studios told the audience at GDC his 6 essential prototyping tips for mobile games.We caught up with GREE's Andrew Sheppard at GDC, where he told us that developers should use their talents to ensure that gameplay and innovation remain the focus.Talking on a panel at GDC, Digi-Capital MD Tim Merel warned that mid-tier companies need to shrink to indie.Chris Pruett, head of dev relations at Oculus, called upon his own experience to give a GDC audience some tips on converting from tablet to mobile VR.Innospark's CEO told us why the firm's debut game Hero Sky is a mobile descendent of PC classic Warcraft III.The latest in our series of guest columns from Nordic Game Bits took a look at life after Subway Surfers for Denmark's SYBO and Kiloo We spoke to Mag Interactive CEO Daniel Hasselberg, who attributed Ruzzle's success to targeting the less fickle 'non-gamer' market.Rovio's Peter Vesterbacka told us that the firm's focus is on fans, not users or customers.We ran a guest article about how adding chat to your iOS games can help to solve developers' engagement gap.Industry veteran Jeferson Valadares spoke to us about his current role building Namco Bandai Games America's mobile business.Discovery, user acquisition, retention, and monetisationOur Stateside columnist Carter Dotson pondered whether Apple's promotion of paid games will be powerful enough to stem the tide of F2P.We had a chat with Warner Bros' Greg Ballard at GDC, who told us - in light of his firm's slate of upcoming mobile games - that brands are key to cost-effective UA.We covered the news that market research firm The NPD Group is now tracking mobile game sales and in-app purchases.A report from Geenapp showed that the highest CPI costs are for the Japanese market.Paris Hilton will be following in the footsteps of Kim Kardashian and Katy Perry, with Animoca Brands signing her up for a new mobile game.Storm8 announced that its portfolio of more than 45 games has collectively garnered over 1 billion downloads.Unity's Jussi Laakkonen revealed at GDC that Crossy Road has now generated $3 million with Unity Ads.The Charticle took a look at Monument Valley's appearance in House of Cards, and the paid charts boost in which it resulted.Tools &amp; platformsTapjoy launched its new monetisation and marketing platform, designed to predict players' behaviour.Unity 5 was launched in two editions - a free Personal Edition for hobbyists and start-ups and a $75-per-month Professional Edition for commercial devs.Unreal Engine 4 went "upfront free", backed by a 5 percent royalty fee, after the first $3,000 per product, per quarter.InMobi announced Appographic Targeting, its new service whose analytics intend to take into account the entire spectrum of an individual's gaming interests.We spoke to Nettention's CEO Hyunjik Bae about the ProudNet networking engine coming to mobile.Funding, deals, acquisitions and personnelVirtual Piggy, the developer of a payment platform for under-21 consumers called Oink, partnered with Playerize.DeNA partnered with Fyber, making the firm its exclusive ad monetisation partner in the US.

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    <p>Gameplay of a new Dynasty Warriors game for mobile has surfaced on Twitter. The news was first shared by Industry Analyst, Daniel Ahmad. Pre-registrations have now opened over in China, but there's currently no word on whether it'll launch globally at a later date.</p><p>According to Ahmad, the game is being developed by Koei Tecmo's mobile studio. It sounds fairly ambitious, aiming to be a console-quality title in terms of its gameplay and visual presentation.<p>A new Dynasty Warriors mobile game is in development for the China market, developed by Koei Tecmo's mobile studio.The game aims to replicate console quality gameplay and graphics on mobile.Pre-registrations are currently open in China. No word on launch / global release. pic.twitter.com/6alcMoCPPM&mdash; Daniel Ahmad (@ZhugeEX) 30 November 2019You can expect a standard Dynasty Warriors experience, with huge battles, a traditional Musou combo system, basic RPG mechanics, and the ability to play as every general from the previous entries.</p>Dynasty Warriors: Unleashed review - "A very mobile version of the classic franchise"<p>Ahmad also mentions that the game will include custom story modes and city construction of some kind. Based on the small amount of gameplay we have to go on, this one looks pretty neat. I have no doubt it'll make its way westward at some point.</p>Check out our news section to discover the latest, and greatest, games.Rebel Racing Mod Rebel Racing v2.60.16484 mod Features:Cheat function:Open accelerator2. The opponent will not startJoin America's most exclusive road racing event, and take on the world's elite drivers in high-octane, wheel-to-wheel action! With realistic driving physics, speedfreak add-ons and turbos, epic overtakes and stunning West Coast locations, Rebel Racing brings a breath of fresh air to the mobile racing category. Collect, customise and upgrade a fleet of real-world classics and awesome supercars, then powerslide your way to the top of the Rebel Racing tournament!- Own supercars and custom classics- Create fully customised dream cars- Take on the world's best drivers, head to head- Market-leading graphics and FX- Race real-world licensed cars- Experience epic moments�

    A LION came across a Hare, who was fast asleep. He was just in the act of seizing her, when a fine young Hart trotted by, and he left the Hare to follow him. The Hare, scared by the noise, awoke and scudded away. The Lion was unable after a long chase to catch the Hart, and returned to feed upon the Hare. On finding that the Hare also had run off, he said, "I am rightly served, for having let go of the food that I had in my hand for the chance of obtaining more."�But with the inundation of the eyes

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